AI Insights · Timothy · January 2022
Top 5 Tank Games on Android in Ukraine Q4 2021
Discover the performance trends of the top 5 tank games on the Android platform in Ukraine during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 tank games on the Android platform in Ukraine demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
World of Tanks Blitz saw significant growth in both revenue and downloads. Weekly revenue peaked at around $194K in the final week of December, showing a consistent upward trend throughout the quarter. Weekly downloads also experienced a steady increase, culminating in approximately 26K by the end of December. Active users grew from 354K at the start of October to 418K by the end of December, reflecting the game's growing popularity.
War Machines:Tanks Battle Game experienced a notable increase in weekly downloads, starting from 2.2K in late September and reaching around 17.8K by early December. Revenue showed a steady trend, with a peak of approximately $8.1K in mid-October. Active users also saw a significant rise, growing from 17.3K to 56.5K over the quarter.
Furious Tank: War of Worlds had relatively modest performance metrics. Weekly revenue fluctuated slightly, reaching a high of about $1.2K in late September. Downloads remained low but stable, peaking at around 558 in the last week of December. Active users hovered around the 2K mark, ending the quarter at 2.1K.
Tank Force: Tank games PvP maintained a steady performance with weekly revenue generally around the $600-$700 range, peaking at $967 in the final week of December. Downloads showed some fluctuations but remained relatively stable, with a peak of 1.9K in late October. Active users varied slightly, ending the quarter at 1.7K.
Tank Warfare: PvP Battle Game demonstrated a strong upward trend in downloads, starting from 2.8K in late September and reaching 10.4K by the end of December. Weekly revenue peaked at approximately $721 in late September, while active users saw a significant increase from 3.6K to nearly 12K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.